Wacom

Wacom product launch

With Wacom’s new product still in pre-production, a traditional photoshoot for the packaging launch wasn’t an option. Working directly from CAD files, we built the hero product shots and packshots entirely in CGI — collaborating closely with the creative team to realise their vision without a physical product ever existing. Despite a tight deadline running ahead of production, we delivered multiple angles and scenes from a single 3D asset.

Wacom · Iris Worldwide · Hero shots and packshots

Process

  • Creative exploration
  • CAD model repurposed
  • Lighting & shading in Substance Painter and Redshift (materials, texture accuracy)
  • Render, comp & retouch pass

CAD model in C4D

Texture look dev

Creative exploration

Creative exploration

Clay render

Result

Final render

Why CGI

  • No shoot required — no studio, no travel. Everything happens on a workstation.
  • Infinite iteration — change the angle, colourway, lighting, or background without re-shooting. Cheaper to explore options.
  • Consistency at scale — same product, dozens of scenes and backgrounds, all perfectly matched for lighting and quality.

Credits

Client – Wacom

Agency – Iris Worldwide

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